Ten years have passed since your team clawed its way out of Cathy’s house. In the daylight you told yourselves it was nerves, bad wiring, a ghost story that grew with every retelling.
So why are you standing at that front door again? Perhaps you needed proof it really happened. Perhaps, under all the fear, you felt sorry for a little girl who only ever wanted company.
Whatever brought you back, the house has been expecting you. The air is thicker, the walls have gone further to rot, and something low and cold settles in your stomach the moment you step inside.
Cathy is no longer just a lonely spirit. She has become something else, and the visitors who came before you have been turned into her playthings, their torn souls hung about the rooms like ornaments.
You have one hour to work through her collection without making her angry. Run out of time, and you become the newest piece of décor in the house.
You made it out once. Cathy remembers.